Build Logs
How we built real projects, start to finish — decisions, bugs, and tradeoffs.
3 posts
Build Logs9 min read
Wordy Royale Got a Second Game. Then We Asked How We Knew It Worked.
Wordy Royale shipped a second game. Then we spent a week asking how we knew it worked, and three times out of four the answer was: we didn't.
Sep 8, 2026
Build Logs8 min read
Building Wordy Royale: Three Weeks, and the Four Things That Broke
We built the coin-economy core of a multiplayer word game platform in about three weeks: what shipped, four things that broke along the way, and the tooling that keeps a play-money ledger honest.
Aug 18, 2026
Build Logs8 min read
How We Shipped an AI-Literacy Game in About a Day
We built and shipped a playable AI-literacy game for teens in about a day, using a team of AI agents each assigned one role. Here's the actual process — plan, build, blind review, two real bugs, and the human call to ship.
Jul 5, 2026