techdad.io

The blog

Everything, newest first.

Tutorials10 min read

From Markdown to a Live Site with Astro Content Collections

Turn a folder of Markdown into a typed collection where a malformed post fails the build — including the draft flag that has to be honored in three places to stay off the live site.

Sep 14, 2026

Tutorials11 min read

The Agent Company: How We Run a Team of Claude Agents

Running several AI agents on one codebase is a coordination problem, not a capability one — the five rules we pay for it with, and how to write your own operating doc in an afternoon.

Sep 14, 2026

Writing a Ticket an Agent Can Finish Without You

Primers · 4 min
Build Logs9 min read

Wordy Royale Got a Second Game. Then We Asked How We Knew It Worked.

Wordy Royale shipped a second game. Then we spent a week asking how we knew it worked, and three times out of four the answer was: we didn't.

Sep 8, 2026

Build Logs8 min read

Building Wordy Royale: Three Weeks, and the Four Things That Broke

We built the coin-economy core of a multiplayer word game platform in about three weeks: what shipped, four things that broke along the way, and the tooling that keeps a play-money ledger honest.

Aug 18, 2026

AI Coding Agent vs. Chatbot: What's Actually Different

Primers · 3 min
Tutorials7 min read

Getting Started with Claude Code: Your First Session

Install Claude Code, run it in your own repo, and complete one small real task — with the reviewing habit and project instructions file that make it safe to trust.

Jul 5, 2026

Tutorials7 min read

How We Deploy: Railway, Staging, and One Branch to Production

Set up a Railway project with separate staging and production environments mapped to git branches, commit your deploy config instead of leaving it in a dashboard, and keep a human on the promotion decision.

Jul 5, 2026

Build Logs8 min read

How We Shipped an AI-Literacy Game in About a Day

We built and shipped a playable AI-literacy game for teens in about a day, using a team of AI agents each assigned one role. Here's the actual process — plan, build, blind review, two real bugs, and the human call to ship.

Jul 5, 2026

Get the next build in your inbox.

New build logs and primers land most weeks. No spam, unsubscribe anytime.

Get notified when it's live.